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Author Topic: PaDS  (Read 1032 times)
xiao32
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« on: January 16, 2010, 12:31:51 PM »

As you may have guessed from the name, PaDS is a button-tapper. It randomly says a button, and you either get it right or wrong. You have 60 seconds to gain as many points as possible. The graphics are pretty nice, and even have a nice little Sprite-Splitting effect, when you hit the correct button. It does save your high-score, so no, you don't have to use paper to keep track Wink

Next release will have music!
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Richard Marks
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« Reply #1 on: January 16, 2010, 12:39:14 PM »

As I said on IRC,
it was both fun and challenging Xiao32, and aside from the RPGs I play, the most fun I've had in a DS game thus far Smiley

Keep up the good work, and add some multi-key combos and audio and you've got yourself a damn good game!
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« Reply #2 on: January 16, 2010, 03:44:23 PM »

what is "pads_score.txt" for?
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Helicopter DS(my first project)
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Using pure libnds in my current project
xiao32
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« Reply #3 on: January 16, 2010, 04:10:46 PM »

For storing your High-score.
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« Reply #4 on: January 17, 2010, 04:17:02 PM »

For storing your High-score.
Your game makes a PaDS-score.sav file and it doesn't use the PaDS-score.txt
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Helicopter DS(my first project)
a.k.a 34®ß0*3®
Using pure libnds in my current project
xiao32
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« Reply #5 on: January 17, 2010, 06:14:20 PM »

...forgot, sorry about that...
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Jeydes
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« Reply #6 on: January 19, 2010, 07:09:21 AM »

Very nice game Xiao32.

The game looks great, nice backgrounds and sprites!
I've played the game a long time and it was fun, when you think Y comes and suddely X came...

Keep up programming!
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Speaking English, German &' French. Experiences in BASIC - C# - C++ - HTML. Making Graphics &' Logos.
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