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Author Topic: My first project: MegaMan Legends: Disturbed System  (Read 465 times)
Honrado
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« on: June 01, 2010, 08:27:14 PM »

Recently restarted my first project (after reading some tips here on the forum).
But hardly started and already got stuck at the limit of 4Mega, which forces me to restructure the methods load sprites backgrounds (on this, I'm searching right here).
Here's a screenshot of the game running in the emulator:



And also a link to download the test file:
http://www.4shared.com/file/5JBRS2bN/Time_Counter.html
Despite that, this file is kind of outdated, because I've been adding music (though not use them because of that limit of 4Mega).

Note: still missing post codes collision (still learning as I am doing the project) that are giving me a "beautiful" headache.
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victorlee
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« Reply #1 on: June 05, 2010, 10:24:02 AM »

Brasileiro?
 Cheesy
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Honrado
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« Reply #2 on: June 06, 2010, 03:47:51 PM »

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Honrado
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« Reply #3 on: June 06, 2010, 04:28:15 PM »

A small warning:
What you saw in the prologue is not permanent. I did it to experience the possibilities that I had (and still had no definite history).
As I had problems with the limit 4Mega, I study a bit more as I write the story of the game.

(Using the Google Translator)
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