Nobody said PAlib was dead, HillBilly, just that fincs wont be working on it anymore (other than the wrapper-version).
PAlib
is pretty much dead. Basically everyone agrees its source code is a
mess maze and trying to get it working with the latest toolchain and libraries is a waste of effort.
In my opinion time would be better spent on improving libnds to make it easier for newbies, writing tutorials and etc. This is why I've taken the decision to halt any development on PAlib and instead focus on doing the former things. To help people move away from PAlib a transition layer is being prepared.
Don't get me wrong, I don't hate PAlib. In fact, if it weren't for PAlib I'd have given up a long time ago.
Preemptive reply: no, I didn't get brainwashed by WinterMute.
Also, fincs: As far as I've tested, r31 works with PAlib 0912XX...
I get a nasty crash on no$gba and presumably on hardware (no$ debug reports "dumbloop" which is no$speak for infinite loop). The problem was a timing issue which resulted in a division by 0 error.
I no longer support PAlib
Not so great. The last PAlib release is alright. I hope to improve it in the future. All I need in PAlib is the BG, Sprites and text systems. If these are explained in the same wiki format (as for PAlib) for pure libnds, bring on dumping PAlib for DSGM.
As I stated earlier libnds tutorials could be written. Also you forgot to say you use the MP3 engine.
Well, goodbye ye 'ol PAlib. May you rest in peace.
______
/ \
| RIP |
| PAlib |
| |
/\/\/\/\/\/\
We've come a long way thanks to PAlib...
Edit: apparently my 100th post.