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iSubaru
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« Reply #15 on: January 22, 2010, 06:42:19 PM »

Say two more words
"Ice" and "Magic"
and I will quote from Rockman comic:
Quote
Works on me
This magic system is so dang cool, it forces me to higher thinking mwahahaha
Wait till I will make thousand of ice spells...sorry I got best grades from Dark and Ice Magic, rest was so-so xD
Nah predefinied characters are fine for me as long as there is predefinied mage-like-type because being knight which can learn magic is so bad idea
Once in paper like forum RPG (PBF) friend character was generating fire and I as...hmm how to call it here... I could use telekinezis and some elemental-like kinezis as human character, so back to describe, he was generating fire and I had to only manipulat it and attack enemy...oh that was so artistic... two flame serpents flowing this-or-other way...aaah *_*
Another time I generated "Giga Freeze" which caused killing 5 weaker enemies in one big shot and making so big artistic column of ice with icicles...like Ice Tower or something...
THIS IS ART *_*

*cough* I think I got lured a bit out of topic there ^_^" <mage maniac>
I can help for start with spells even if that means so higher school of thinking...muhehehe
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I like sky full of stars... they are so beautiful...and shiny...
I will fly high
Nodtveidt
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« Reply #16 on: January 23, 2010, 11:50:36 PM »

OK here's how things work...

Every character has at least one "innate power". This is the "base" ability they can use. For example: the lead character "Jareth" starts out with "Shock", which is a basic electrical power. Jareth is a magician, though he also knows how to use some weapons. Supporting character "Tuscan", who is more of a knight-type character, has only two innate powers, "Knockout" and "Rush". Supporting character "Yakusa" is a pure magician; she has many innate powers, such as "Flames", "Chlll" (ice! hehehe), and "Create Steel". She can pretty much only use magics; her weapons selection is extremely limited.

Now, each piece of equipment can be outfitted with one or more "Artifacts". These are powerful items that, among other things, can enhance a character's powers. Equipping certain artifacts onto your equipment gives you new spells and abilities. Also, the weapons and equipment themselves can be modified to expand on their abilities, and that sometimes includes being able to attach more artifacts. The artifacts system is similar to the materia system in Final Fantasy 7, complete with "linked" and "unlinked" slots.

As stated before, some powers can be merged. Generally speaking, this is where a character combines the effects of an attack magic with that of a support magic. Take a look at Tuscan's example, Knockout + Rush. Knockout is an attack magic, and it's being merged with Rush, a support magic. That's a merged spell.

Combination magics are the most powerful but require more than one character to use. Basically, when certain spells are cast in sequence, their energies align with each other and form an entirely new magical effect. It is required for characters to cast their spells next to each other for these to work. This is similar to the same system used in Phantasy Star 4.

So this is where some input would be great. Innate powers, artifacts, merge magics, and combination magics...all of these can use some new entries. And anything goes, as there are a lot of characters (over 30 playable characters throughout the course of the game).

There's more...there's always more. Smiley Just as magic is a science in the game, so is non-magical combat. Weapons and armors aren't just universal things you tack onto a character like in most console RPGs; each has its own class and can only be used by certain characters. What's more is that each has its own set of effective "rules". Some weapons, for example, are one-handed, some are two. Some can be dual-wielded, some can only ever be single-wielded, some allow the use of a shield and some do not. Some can slash, some can stab, others are for smashing things. Each type is effective against certain attributes. Which leads to armor types...each is different, again. For example, chain-type armor is very strong against attacks that slash but not as strong against attacks that pierce. Plate-type armor is strong against both slashing and piercing but not as strong against crushing. Enemies also have this system, though it's not always obvious how they will work. As a general rule though; if the enemy looks like it has claws, you can count on it having a piercing-type attack and therefore a plate-type armor is most effective against it. If your enemy is an insect-type monster, a blunt weapon is going to do well against its plate-like body. Enemies with high agility, such as flying creatures, are best to hit with rapid piercing-type weapons, such as a crossbow. So weapons combat becomes more than just "oh this armor has higher defense, it's better, and this weapon's attack is the highest so it's the best" kind of thing...it's another whole strategy. The good part though is that you can change your weapons during combat to better deal with whatever threat you're facing. Also, most equipment modifies other statistics, especially a character's agility, speed, and accuracy. So you have to be careful and smart in how you equip your characters.
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rrc2soft
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« Reply #17 on: January 27, 2010, 01:43:10 AM »

Ey Nodtveidt, good luck with th RPG! And take things easy and go straight to the point when developing it, I have "some" experience on making RPGs that are never finished  Undecided .
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Nodtveidt
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« Reply #18 on: January 27, 2010, 10:57:25 AM »

Don't worry...I am a veteran game developer with over 25 years of experience. Smiley And yeah, I've seen my fair share of unfinished RPGs too, so I know what you mean. This game design is extremely mature and solid...there is really nothing more to add to it except "content details", but I saved that for last...it made sense to reserve that until I had a working game mechanics system. Now that it's all in place, I can start filling in the content. Storyline, character development, etc...all done. Smiley
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Ps991
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« Reply #19 on: March 28, 2010, 04:10:17 PM »

Can we have a sneek peek pic, it gives others an idea of what type of game your making and if they think they are up to the task

OH and is this kinda like a runescape thing, tile based maps, etc
« Last Edit: March 28, 2010, 04:14:40 PM by Ps991 » Logged
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« Reply #20 on: March 28, 2010, 05:49:23 PM »

If you need some experienced help with the artwork I would be interested in helping out. It's been a while since I did the artwork for the last RPG game - Anguna [a much smaller project but finished for GBA and DS].

It would be interesting to see some screens to get an idea what you are after.
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Nodtveidt
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« Reply #21 on: April 02, 2010, 08:02:48 PM »

Because of my lack of time recently, there has been no work on this project. Once things are settled down again, I am going to start putting together the initial prototype engine and show some screenshots. By the end of April, I should have something to show off.

Ps991, no it's not like RuneScape...that game is a 3D MMORPG with realtime combat and an extremely wide variety of individual skills. This RPG of mine is a single-player traditional storyline RPG.
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rrc2soft
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« Reply #22 on: April 06, 2010, 03:27:07 PM »

Once things are settled down again, I am going to start putting together the initial prototype engine and show some screenshots. By the end of April, I should have something to show off.

Great! Want to hear more about it  Cheesy
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relminator
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« Reply #23 on: June 11, 2010, 09:21:13 AM »

Because of my lack of time recently, there has been no work on this project. Once things are settled down again, I am going to start putting together the initial prototype engine and show some screenshots. By the end of April, I should have something to show off.

Ps991, no it's not like RuneScape...that game is a 3D MMORPG with realtime combat and an extremely wide variety of individual skills. This RPG of mine is a single-player traditional storyline RPG.

Is this you Nek[adosorken]?

Wow!  What a coincidence. I'm also devving a ds game. LOL
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Nodtveidt
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« Reply #24 on: June 11, 2010, 01:51:25 PM »

Is this you Nek[adosorken]?

Wow!  What a coincidence. I'm also devving a ds game. LOL
Yeah, this is me... is that you Rel?

Yes, I pulled the WOS project out of the QB scrap heap to make it for the DS, lol. Smiley
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« Reply #25 on: June 11, 2010, 02:49:35 PM »

I would consider it if there was someone out there with my level of dedication, as well as enough experience to understand my often unorthodox style.

Unfortunately, coding is just about the only thing I'm good at, graphics don't sit well with me. However, I may not post much, but my coding is fairly good, and I would love to help contribute to this very interesting project. If you don't mind tolerating my personal code beauticians, (Because proper indentation is bloody important,) then please let me know if I can contribute to this. I also have some decent experience working with C# for .NET if that's relevant at all.
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relminator
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« Reply #26 on: June 11, 2010, 07:33:01 PM »


Yeah, this is me... is that you Rel?

Yes, I pulled the WOS project out of the QB scrap heap to make it for the DS, lol. Smiley

Yep, it's your old QB buddy Rel.  Hehehehe.  How's Rhiana?

I'm coding for the DS but I don't use PAlib.  I used my own rendering engine (a 3d to 2d sprite engine, so there's no 128 sprite limit).  The weird thing is, using the rendering engine I made seems easy as I don't have to treat my blitted sprites as an object.  So it feels SDL'ish.

Download(with source)

http://rel.betterwebber.com/junk.php?id=101

http://rel.betterwebber.com/images/screenies/nds_si_3d.png


BTW, I'm playing your Hntai game as I write this.  Awesome stuff dude!
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Nodtveidt
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« Reply #27 on: June 12, 2010, 01:26:44 AM »

...why am I not surprised to see Space Impakto on the DS... lol Cheesy nice job man  Neo Grin Neo Cheesy
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Nodtveidt
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« Reply #28 on: August 21, 2010, 11:18:22 PM »

This project, along with all of my other DS work, has officially been dropped. Until DS homebrew gets its act together and starts implementing some REAL STANDARDS, there is no point in taking on a serious project like this for the DS. However, this project will live on in its PC form, which has had a home online for over a year at http://www.thewrathofsona.com/ and will likely be getting a lot of attention from now on.
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vuurrobin
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« Reply #29 on: August 22, 2010, 07:29:13 AM »

what kind of 'REAL STANDARDS' are you talking about?
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